| These rules for
Canasta follow "Hoyle's Rules of Games".
Overview
- Your goal is to beat your opponent by scoring more points. You score
points by melding
cards, and making as many canastas as possible.
A canasta is a meld of at least seven cards of the same rank.
- Each player starts with 15 cards in hand. Yours are visible at the
bottom of the window.
- Both players take turns in drawing one card from the stock, and
discarding one card on
the discard pile (in that order).
Both players take turns in drawing the first card.
- After drawing a card, a player may meld cards if (s)he wants to.
Cards are melded in
columns of at least three cards; e.g. you can meld three Kings, or four
Fives. You cannot
meld sequences like Four-Five-Six. Once a card has been melded, it
cannot be taken back into
the hand (except with the Undo meld option).
- When a player has melded his cards, he ends his turn by discarding a
card. At that
point, his melded cards are checked to see if they conform to the
canasta rules. Discarding
a card is not necessary if the player can go out by melding all of his
cards.
- Instead of drawing a card from the stock, a player may take the
entire discard pile.
However, this is only allowed if he can directly meld the top card.
- A hand is over when one of the players has no cards left in his
hand, or when there are
no cards left on the stock. The scores of both players are then
computed, and a new hand is
dealt. A player can only finish a hand when he has at least one or two
canastas, depending
on the setting of the corresponding option.
- A canasta match is over when one of the players reaches 5,000
points.
Rules
- If a rank is melded, it must contain at least three cards on the
table.
- It is possible to add a wildcard to a column of cards of any rank on
the table. The
wildcard is then seen as a card of that rank (but the value remains
unchanged).
However,
there may never be more wildcards than natural cards within one meld.
- At the beginning of a hand, the top card of the stock is
automatically turned around and
placed on the discard pile. If this card is a Red Three or a wildcard,
the procedure is
repeated until the top card of the discard pile is neither a Red Three
nor a wildcard.
- When a new hand is dealt, the hands of both players are checked to
see if they contain a
Red Three. If there is one, that Three is then automatically melded, and
an extra card is
dealt to the hand out of which it came. This procedure is repeated until
neither player has
any Red Threes left in his hand.
- Black Threes may not be melded, except when the player can go out by
melding a column of
three or four Black Threes. These Black Threes must then be the last
cards to be melded.
- The discard pile can be frozen by discarding a wildcard or a Red
Three. A freeze is
indicated by brackets [..] and means that both players are only allowed
to take the discard
pile if they can meld the top card using only the cards in their
hand, as if they had
no cards on the table.
For example, if the discard pile is frozen and the top card is a Seven,
the pile may only be
taken if the player has two Sevens in his hand, even though he has a
column of three Sevens
on the table. Also, no wildcards may be used in melding: if he has one
Seven and a wildcard
in hand - instead of two Sevens- he may not take the discard pile.
- If you have taken the discard pile but discover that you cannot use
the top card, you
can restore the pile by clicking on it. This carries a penalty of 50
points.
- It is never allowed to take the discard pile when the top card is a
Black Three, a Red
Three or a wildcard. Thus, Black Threes can be used to freeze the pile
for a single turn.
- The first time a player melds cards in a hand, their value must be
at least a certain
minimum. When a player goes out in one turn ('goes out concealed'), this
requirement does
not apply.
- A player can only go out when he has at least one or two canastas,
depending on the
'Canastas needed to go out' setting. If a player has less than this
number of canastas, and
only has one card left that he should discard, he has to 'pass the
discard', i.e., he does
not discard that last card.
- Taking a discard pile that only contains one card is never allowed
if you only have one
card in your hand.
- When there are no more cards on the stock a special situation
occurs:
If the discard pile is not frozen and you can add the top
discard to one of your
melds, you must take that top discard. Only that card is removed
from the pile; you
do not receive the rest. You must discard normally.
- If you can take the discard pile in the normal way, you may. You
must discard normally.
- If you can do neither, press the 'End Hand' button that appears in
the upper right-hand
corner of the screen. You do not have to discard.
Scoring
Card Values and Bonuses
The cards have the following point values:
| Card |
Value |
| Four, Five, Six, Seven, Black Three | 5 |
| Eight, Nine, Ten, Jack, Queen, King | 10 |
| Deuce, Ace | 20 |
| Joker | 50 |
| Red Three | 100 |
The following bonuses are awarded:
- A mixed canasta is worth 300 points, a natural canasta 500 points,
and a wildcard
canasta 1,000 points.
- The player that goes out gets a bonus of 100 points. If this player
had no cards (except
Red Threes) on the table directly before going out ('goes out
concealed'), this bonus is
doubled to 200 points.
- If a player has all four Red Threes on the table, their score of 400
points is doubled
to 800 points.
- If a player goes out and his opponent has melded nothing but Red
Threes, the value of
those Red Threes is deducted from his opponent's score.
Total Score
At the end of a hand, the total score is calculated as follows:
- The sum of the values of the cards on the table forms the initial
score value.
- Bonuses for canastas, going out and Red Threes are added to the
score.
- The values of the cards in hand are deducted from the score.
However, if you have selected Yes in the 'Canasta required for positive
score' option, this
calculation is only valid if you have at least the number of canastas as
it is shown in the
'Canastas needed to go out' setting ! If not, a negative score results
consisting of the sum
of the values of the cards in your hand and on the table. It is
therefore always wise to get
a canasta quickly, so that you don't run the risk of holding a large
collection of cards if
your opponent goes out.
If you have selected No, the above does not apply.
Minimum
The first time in a hand that a player melds cards the sum of their
values must be at least
a certain minimum. This minimum depends on your current score in the
following way:
| Score | Minimum |
| Less than 0 | 15 |
| From 0 to 1495 | 50 |
| From 1500 to 2995 | 90 |
| 3000 or more | 120 |
Notes
- The values of any Red Threes never contribute to the required
minimum. Canastas
contribute only if the corresponding option is enabled.
- If you turn off the option Top card counts for initial meld, you
must add the value of
the top card to the minimum needed when taking the discard pile. E.g.,
if the minimum is 50
and you took an Ace from the pile, you must have 50 + 20 = 70 points on
the table to get the
rest of the pile. The value of the Ace is thus not counted toward the 50
point minimum.
- If you took the top card of the discard pile but you discover that
you cannot use it,
you can put it back by clicking on the pile again. This carries a
penalty of 50 points.
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